Game Engine Architecture, Third Edition

[Jason Gregory] ↠ Game Engine Architecture, Third Edition ↠ Download Online eBook or Kindle ePUB. Game Engine Architecture, Third Edition The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.. Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Ar

Game Engine Architecture, Third Edition

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Rating : 4.92 (584 Votes)
Asin : 1138035459
Format Type : paperback
Number of Pages : 1000 Pages
Publish Date : 2016-01-24
Language : English

DESCRIPTION:

The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.. Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Arts and Naughty Dog. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process

He also developed engine and gameplay software for Uncharted: Drake's Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception, and has taught courses in game technology at the University of Southern California.. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor: Pacific Assault and served as a lead engineer on the Medal of Honor: Airborne project. He got his start in game programming at Midway Home Entertainment in San Diego. He also wrote the Playstation 2/Xbox animation system for Freaky Flyers and Crank the Weasel. Jason is currently a Lead Programmer at Naughty Dog Inc., where he is currently working on The Last of Us. About the AuthorJason Gregory has worked as a software engineer in the games industry since March 1999 and as a professional

Jason is currently a Lead Programmer at Naughty Dog Inc., where he is currently working on The Last of Us. He also wrote the Playstation 2/Xbox animation system for Freaky Flyers and Crank the Weasel. Jason Gregory has worked as a software engineer in the games industry since March 1999 and as a professional software engineer since 1994. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine

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